

- #SKYRIM DUAL SHEATH REDUX CUSTOM RACE INSTALL#
- #SKYRIM DUAL SHEATH REDUX CUSTOM RACE MOD#
- #SKYRIM DUAL SHEATH REDUX CUSTOM RACE UPDATE#
- #SKYRIM DUAL SHEATH REDUX CUSTOM RACE PATCH#
- #SKYRIM DUAL SHEATH REDUX CUSTOM RACE MODS#
This should be done AFTER all mods that add base weapons, staves, or shields are installed including other SkyProc mods such as Lootification.
#SKYRIM DUAL SHEATH REDUX CUSTOM RACE PATCH#
Run the installed Dual Sheath Redux Patch.jar located in Data/SkyProc Patchers/Dual Sheath Redux Patch (If using multiple SkyProc patchers, use SUM but DO NOT MERGE).
#SKYRIM DUAL SHEATH REDUX CUSTOM RACE MOD#
You may sort this mod anywhere you like as no vanilla forms are altered.ģ.
#SKYRIM DUAL SHEATH REDUX CUSTOM RACE INSTALL#
Install the mod and any mesh packs desired using your favorite mod management utility.Ģ. Required for XP32 Maximum Skeleton Extended.ġ. Should be installed before XP32 Maximum Skeleton.įores New Idles in Skyrim – FNIS v6.0.1 or greater – Fixes most animation issues when using new animations/skeletons.

Immersive Animations – Animations to go with this mod. XP32 Maximum Skeleton Extended (Highly Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes.
#SKYRIM DUAL SHEATH REDUX CUSTOM RACE UPDATE#
Java Runtime Environment 8 update 45 or greater SkyUI v4.1 or greater for MCM capability (Use SkyUI-Away if you dislike the visual changes) Even though I did not use any of his assets for this file, he came up with the original mod which inspired me to make this version. This mod is the spiritual successor to DSpSoB by DarkPhoenixxy which has unfortunately languished in obscurity and has many problems which have gone unfixed as the author has seemingly dropped support. (Mesh Packs Required!)Ĭustom Races Supported (must be using compatible skeleton). SkyProc patcher makes it easy to integrate custom shield, staff, or weapon mods with minimal effort. Shields stored on back that move based on cloak/no cloak. setrace LunariRace).Ever wondered why you couldn’t see your left hand weapon in Skyrim? What about staves, they don’t just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no further!Įver wondered why you couldn’t see your left hand weapon in Skyrim? What about staves, they don’t just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no farther! To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to "setrace yourcustomracename" (i.e. You cannot just change your race, you have to have the PlayerVampireQuest script running in the background too! NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you have all the vampire perks and scripts running in the background.

setrace LunariRaceVampire) and you'll be able to feed normally and be identified as a vampire in the game. esp and exit the Creation KitĪfter this, you can use the console to "setrace yourcustomracenameVampire" (i.e. Lunari Vampire)ĥ) Save this as a new race, don't overwrite the originalħ) Add the keywords "Vampire", "ActorTypeNPC", and "ActorTypeUndead" to your new race (General Data, under Keywords)Ĩ ) Add the spells "VampireHuntersSight", "VampirePoisonResist", and "VampireVampirism" to your new race (General Data, under Specials)ġ0) Save your custom race. LunariRaceVampire)Ĥ) Change the name of the race to " yourcustomracename Vampire" (i.e. look for LunariRace)ģ) Change the ID of the race to " yourcustomracenameVampire" (i.e. esp in the Creation KitĢ) Open the custom race (i.e. The author of any custom race can easily make a vampire version of their race (or you can too if you are so inclined):ġ) Load the custom race. If you are using a custom race, you may have to use my "Fix Feeding For Custom Race" customization menu option to be able to feed normally BUT only use it if you have to. The mod author of a custom race may have failed to attach the proper tags so you can be recognized as a vampire. If you remove mods that impact vampirism after mine has been enabled the game may revert my scripts to the originals - it will be like my mod is not even there. You can also try to disable my mod, delete all files related to my mod, re-download, and re-enable. Wait as you would normally and turn back into a vampire once you feed things should be back to normal. Use the "Reset Better Vampires" menu option and then use the "Reset Sanguinare Vampiris" menu option. You can try to reset your vampirism if things have glitched. Sadly there is nothing more I can do on my end with respect to timing - but it works 90% of the time so I am satisfied with the results.Įntering a new area that already has dead bodies in it will allow you to feed on them at any time because no time of death has been recorded for the NPC - no ToD means no timeframe that you have to feed within. Sometimes, because of the timing of scripts and when Skyrim actually flags a NPC as dead, you may have more time to feed on a dead body or you may be unable to feed in as little as 15 seconds. You have to feed on a corpse that is recently killed.
